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Applied Game Design
News
04-04-2024: Bring a pair of headphones each, we might need them for tomorrow's lecture 05-04-2024
17-03-2024: Next Lecture is cancelled, the next Friday is holiday, so see you on Friday 05-04-2024
10-03-2024: the Microsoft Teams group has been created and students have been invited with the @studenti.unicam.it account. If you did not receive any invitation just send an email to fabrizio.fornari@unicam.it
General Info
Teacher:
ESSE3 Link
Scheduling of Lectures:
- Scheduling is available at the following link
Degrees:
Scheduling of Lectures:
Friday | 08-03-2024 | 14:00-18:00 | AB1 | ||
Friday | 15-03-2024 | 14:00-18:00 | AB1 | Andrea Assorgia's Seminar on VR starting at 16:00 | |
| | | | Lecture is canceled for personal reasons. | |
| | | | Lecture is canceled. Apparently it's holiday :D | |
Friday | 05-04-2024 | 14:00-18:00 | Team Lab | ||
Friday | 12-04-2024 | 14:00-18:00 | Team Lab | ||
Friday | 19-04-2024 | 14:00-18:00 | AB1 | Francesco Bocci 14:30 - 15:30 | |
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Friday | 03-05-2024 | 14:00-18:00 | AB1 | Gaia Amadori from 16:00 - 18:00 | |
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Friday | 17-05-2024 | 14:00-18:00 | AB1 | Gianmarco Pinto | |
Friday | 24-05-2024 | 14:00-18:00 | AB1 | ||
Friday | 31-05-2024 | 14:00-18:00 | AB1 | Marco Vigelini | |
Friday | 07-06-2024 | 14:00-18:00 | AB1 | ||
Friday | 14-06-2024 | 14:00-16:00 | AB1 | Silvio Ripetta from 15:00 |
* Lectures will be delivered in different modalities: frontal lectures, seminars from experts of game design, and practical exercises and game development with Game Engine
Materials:
- Students are requested to bring their laptop to each lecture
Study material
Course Slides
Recordings
Additional Material:
Material Related to Seminars:
Quests and Side-Quests
Examination
The examination will consist in the evaluation of the following activities that students are requested to carry out.
- Writing of a game report with information about games you have played so far (those that have been most important to you let's say or those that you can recall) described based on the characteristics that we will introduce during the lectures (check the slides).
- Writing of a Game Design Document, reporting your idea and design of an Applied Game
- Demonstration of a tool you practiced with. During the course, students will be asked to select one tool that they find useful for implementing the game they designed. It could be a game engine, it could be an animation tool, a tool that the students would like to independently practice with and show progresses as part of the examination.
- Performing a Pitch, that means a presentation that has the objective to convince someone to give you fundings for the game you have designed.