didattica:ay2324:agd:main

Applied Game Design


04-04-2024: Bring a pair of headphones each, we might need them for tomorrow's lecture 05-04-2024

17-03-2024: Next Lecture is cancelled, the next Friday is holiday, so see you on Friday 05-04-2024

10-03-2024: the Microsoft Teams group has been created and students have been invited with the @studenti.unicam.it account. If you did not receive any invitation just send an email to fabrizio.fornari@unicam.it


Teacher:

ESSE3 Link

Scheduling of Lectures:

  • Scheduling is available at the following link

Degrees:

Scheduling of Lectures:

Friday 08-03-2024 14:00-18:00 AB1
Friday 15-03-2024 14:00-18:00 AB1 Andrea Assorgia's Seminar on VR starting at 16:00
Friday 22-03-2024 14:00-18:00 AB1 Lecture is canceled for personal reasons.
Friday 29-03-2024 14:00-18:00 AB1 Lecture is canceled. Apparently it's holiday :D
Friday 05-04-2024 14:00-18:00 Team Lab
Friday 12-04-2024 14:00-18:00 Team Lab
Friday 19-04-2024 14:00-18:00 AB1 Francesco Bocci 14:30 - 15:30
Friday 26-04-2024? 14:00-18:00 AB1
Friday 03-05-2024 14:00-18:00 AB1 Gaia Amadori
Friday 10-05-2024 14:00-18:00 AB1
Friday 17-05-2024 14:00-18:00 AB1 Gianmarco Pinto
Friday 24-05-2024 14:00-18:00 AB1
Friday 31-05-2024 14:00-18:00 AB1 Marco Vigelini
Friday 07-06-2024 14:00-18:00 AB1
Friday 14-06-2024 14:00-16:00 AB1 Silvio Ripetta from 15:00

* Lectures will be delivered in different modalities: frontal lectures, seminars from experts of game design, and practical exercises and game development with Game Engine

Materials:

  • Students are requested to bring their laptop to each lecture

The examination will consist in the evaluation of the following activities that students are requested to carry out.

  • Writing of a game report with information about games you have played so far (those that have been most important to you let's say or those that you can recall) described based on the characteristics that we will introduce during the lectures (check the slides).
  • Writing of a Game Design Document, reporting your idea and design of an Applied Game
  • Demonstration of a tool you practiced with. During the course, students will be asked to select one tool that they find useful for implementing the game they designed. It could be a game engine, it could be an animation tool, a tool that the students would like to independently practice with and show progresses as part of the examination.
  • Performing a Pitch, that means a presentation that has the objective to convince someone to give you fundings for the game you have designed.
  • didattica/ay2324/agd/main.txt
  • Last modified: 2024/04/22 18:18
  • by fabrizio